Name
libsdl2
Version
2.32.10
Type
library
Description
Simple DirectMedia Layer
Licenses
Zlib & BSD-2-Clause
PURL
-
CPE
cpe:2.3:*:libsdl:simple_directmedia_layer:2.32.10:*:*:*:*:*:*:*
Other Versions#
Patches#
#
Title
Author
Resolve
1
directfb: Fix CreateRenderer callback signature
Mark Jonas <toertel@gmail.com>
Vulnerabilities#
Name
Analysis
Description
False Positive
SDL_image is a library to load images of various formats as SDL surfaces. In do_layer_surface() in src/IMG_xcf.c, pixel index values from decoded XCF tile data are used directly as colormap indices without validating them against the colormap size (cm_num). A crafted .xcf file with a small colormap and out-of-range pixel indices causes heap out-of-bounds reads of up to 762 bytes past the colormap allocation. Both IMAGE_INDEXED code paths are affected (bpp=1 and bpp=2). The leaked heap bytes are written into the output surface pixel data, making them potentially observable in the rendered image. This vulnerability is fixed with commit 996bf12888925932daace576e09c3053410896f8.
Exploitable
SDL v1.2 was discovered to contain a use-after-free via the XFree function at /src/video/x11/SDL_x11yuv.c.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in Map1toN in video/SDL_pixels.c.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow in SDL_FillRect in video/SDL_surface.c.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in SDL_GetRGB in video/SDL_pixels.c.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in Blit1to4 in video/SDL_blit_1.c.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitIMA_ADPCM in audio/SDL_wave.c.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a buffer over-read in SDL_LoadWAV_RW in audio/SDL_wave.c.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMS_ADPCM in audio/SDL_wave.c (outside the wNumCoef loop).
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow in MS_ADPCM_decode in audio/SDL_wave.c.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in IMA_ADPCM_decode in audio/SDL_wave.c.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMS_ADPCM in audio/SDL_wave.c (inside the wNumCoef loop).
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a buffer over-read in IMA_ADPCM_nibble in audio/SDL_wave.c.
False Positive
A flaw was found with the RHSA-2019:3950 erratum, where it did not fix the CVE-2019-13616 SDL vulnerability. This issue only affects Red Hat SDL packages, SDL versions through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow flaw while copying an existing surface into a new optimized one, due to a lack of validation while loading a BMP image, is possible. An application that uses SDL to parse untrusted input files may be vulnerable to this flaw, which could allow an attacker to make the application crash or execute code.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in BlitNtoN in video/SDL_blit_N.c when called from SDL_SoftBlit in video/SDL_blit.c.