Logo
componentlibsdl
Name
libsdl
Version
1.2.15
Type
library
Description
Simple DirectMedia Layer
Licenses
LGPL-2.1-only
PURL
-
CPE
cpe:2.3:*:*:simple_directmedia_layer:1.2.15:*:*:*:*:*:*:*

Other Versions#


Project
Branch
Version
master
1.2.15
scarthgap
1.2.15

Vulnerabilities#


Name
Analysis
Description
Exploitable
SDL v1.2 was discovered to contain a use-after-free via the XFree function at /src/video/x11/SDL_x11yuv.c.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in Map1toN in video/SDL_pixels.c.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow in SDL_FillRect in video/SDL_surface.c.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in SDL_GetRGB in video/SDL_pixels.c.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in Blit1to4 in video/SDL_blit_1.c.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitIMA_ADPCM in audio/SDL_wave.c.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a buffer over-read in SDL_LoadWAV_RW in audio/SDL_wave.c.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMS_ADPCM in audio/SDL_wave.c (outside the wNumCoef loop).
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow in MS_ADPCM_decode in audio/SDL_wave.c.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in IMA_ADPCM_decode in audio/SDL_wave.c.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMS_ADPCM in audio/SDL_wave.c (inside the wNumCoef loop).
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a buffer over-read in IMA_ADPCM_nibble in audio/SDL_wave.c.
Exploitable
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in BlitNtoN in video/SDL_blit_N.c when called from SDL_SoftBlit in video/SDL_blit.c.